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gamify

American  
[gey-muh-fahy] / ˈgeɪ məˌfaɪ /

verb (used with object)

gamified, gamifying
  1. to turn (an activity or task) into a game or something resembling a game.

    Many exercise programs have been gamified, with badges and scores.

    The company develops gamified apps.


Etymology

Origin of gamify

First recorded in 2000–05; game 1 + -ify

Example Sentences

Examples are provided to illustrate real-world usage of words in context. Any opinions expressed do not reflect the views of Dictionary.com.

When language apps like Duolingo rose to prominence, my enthusiastic attempts to restart my French studies were quickly hindered by the app’s gamified experience.

From Salon

“It’s too close to gambling or day-trading, and gamifies investing in a way that I’m not a huge fan of,” he said.

From The Wall Street Journal

Analysts initiated coverage on Duolingo with a Buy rating and a $245 target price, citing its proprietary data and expertise in gamified learning.

From Barron's

Still, the book stack model gamified my reading habits and now I give books time I didn’t feel I had before.

From Los Angeles Times

Baby boomers and members of Gen X say this is reckless, solid proof that social media has gamified money.

From The Wall Street Journal