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Macdonald

1 American  
[muhk-don-uhld] / məkˈdɒn əld /

noun

  1. George, 1824–1905, Scottish novelist and poet.

  2. Sir John Alexander, 1815–91, Canadian statesman, born in Scotland: first prime minister 1867–73, 1878–91.


MacDonald 2 American  
[muhk-don-uhld] / məkˈdɒn əld /

noun

  1. James Ramsay, 1866–1937, British statesman and labor leader: prime minister 1924, 1929–35.


Macdonald 1 British  
/ məkˈdɒnəld /

noun

  1. Flora. 1722–90, Scottish heroine, who helped the Young Pretender to escape to Skye after his defeat at the battle of Culloden (1746)

  2. Sir John Alexander. 1815–91, Canadian statesman, born in Scotland, who was the first prime minister of the Dominion of Canada (1867–73; 1878–91)

"Collins English Dictionary — Complete & Unabridged" 2012 Digital Edition © William Collins Sons & Co. Ltd. 1979, 1986 © HarperCollins Publishers 1998, 2000, 2003, 2005, 2006, 2007, 2009, 2012

MacDonald 2 British  
/ məkˈdɒnəld /

noun

  1. ( James ) Ramsay . 1866–1937, British statesman, who led the first and second Labour Governments (1924 and 1929–31). He also led a coalition (1931–35), which the majority of the Labour Party refused to support

"Collins English Dictionary — Complete & Unabridged" 2012 Digital Edition © William Collins Sons & Co. Ltd. 1979, 1986 © HarperCollins Publishers 1998, 2000, 2003, 2005, 2006, 2007, 2009, 2012

Example Sentences

Examples are provided to illustrate real-world usage of words in context. Any opinions expressed do not reflect the views of Dictionary.com.

Ms. MacDonald, who writes the “Pushing Buttons” newsletter for the Guardian, argues that Nintendo “represents an uncomplicatedly fun approach to video games, a bridge back to the central joy and excitement of childhood play in a world that is increasingly pressured and fraught.”

From The Wall Street Journal

Ms. MacDonald’s love for the company—the book ends with a ranking of her 50 favorite Nintendo games—can veer toward blinkered adoration.

From The Wall Street Journal

“Donkey Kong” was so elegantly designed that, according to Ms. MacDonald, it remains a central lesson in game-designing university classes.

From The Wall Street Journal

The games aim to complement human life and imagination, Ms. MacDonald suggests, not supplant them.

From The Wall Street Journal

Ms. MacDonald is clearly in the tank for Nintendo: This book wouldn’t be out of place in the gift shop of the company’s headquarters.

From The Wall Street Journal